

jammer, comms, active and passive radars etc create a limited information battlefield where figuring out what's happening is a challenge in itself.

you can download fleets off steam workshop, and you get a selection of few maps centered around asteroids, to b e played as capture, domination or annihilation.Īmong the most interesting things is the sensor play. The basic first tho: you get five hulls of varying size, on which you can put internal and external modules (radars, weapons, jammers, etc) - there's a tutorial, and no campaign to speak of, the game is for now various form of tactical battles with fixed fleet point either vs AI or vs players. It flew under my radar for a while because the store page is absolutely unattractive, but there's a wealth of things that does *really* well So I stumbed on this game, which seems interesting.
